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Arctic Disaster: The Destruction of Convoy PQ-17

Liczba graczy: 2
Czas gry: 720 - 900 minut
Autorzy: Mark Stille
Wydanie oryginalne: Against the Odds
Opis w języku angielskim: In the hardest fought Arctic convoy battle of the war, Convoy PQ-17 was largely destroyed by German air and naval forces in July 1942. Arctic Disaster, by designer Mark Stille, simulates the journey of PQ-17 as it transits Arctic waters en route to northern Russia. The 33 merchant ships of the convoy were provided a large escort of anti-submarine ships to ward o... czytaj dalej
Opis w języku angielskim: In the hardest fought Arctic convoy battle of the war, Convoy PQ-17 was largely destroyed by German air and naval forces in July 1942. Arctic Disaster, by designer Mark Stille, simulates the journey of PQ-17 as it transits Arctic waters en route to northern Russia. The 33 merchant ships of the convoy were provided a large escort of anti-submarine ships to ward off U-boat attack, a close covering force of four heavy cruisers and three destroyers, and a distant covering force of battleships HMS Duke of York and USS Washington, carrier HMS Victorious, and another two cruisers and 14 destroyers. Nevertheless, in spite of this protection, only nine ships reached Russia. Arctic Disaster challenges the Allied player to use his assets wisely to run the convoy through and exact painful losses on the Germans. The Germans have assembled a large force of U-boats, torpedo-carrying aircraft and a heavy task force including battleship Tirpitz and heavy cruisers Admiral Scheer, Lutzow, and Hipper to crush the convoy. Arctic Disaster features individual counters for every ship and submarine, while the Luftwaffe is represented by 9-12 aircraft groups. The game system is built around the uncertainty of task force activation, replicating the weak command and control evident on both sides. Surface to air combat, surface combat, and anti-submarine combat is modeled with a clean system steering the players clear of an elaborate combat resolution process that permits quick play and multiple game iterations. Detection is also handled in a manner so as not to overwhelm other game functions. Special rules include convoy scatter and the reluctance of both sides to commit heavy ships in the area of play.
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