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Crónicas de Khyronia

Liczba graczy: 2 - 4
Czas gry: 45 - 90 minut
Wiek od: 10 lat
Wydanie oryginalne: BSK
Chronicles of Khyronia is a strategy and adventure board game created by Juan Salvador Bella. Set in a savage continent recently opened to maritime routes, players arrive as adventurers with nothing but determination and a few coins, seeking to forge their legend through sweat and blood. ​The game focuses on survival, resource management, and the tactical development of the land. ​Key Ga... czytaj dalej
Chronicles of Khyronia is a strategy and adventure board game created by Juan Salvador Bella. Set in a savage continent recently opened to maritime routes, players arrive as adventurers with nothing but determination and a few coins, seeking to forge their legend through sweat and blood.
​The game focuses on survival, resource management, and the tactical development of the land.

​Key Gameplay Elements
​Objective: Players compete to accumulate the highest number of Victory Points (VP).
​The Seven Kingdoms: The board features seven distinct regions: Aethoria, Nerath, Veridia, Eldrador, Tharagon, Kyrios, and Elyria.
​The Path of Effort: To gain riches, players must manually dig in mines, chop wood in deep forests, or quarry stone from steep cliffs.
​Settlement Growth: Players use their gathered resources (wood, stone, and gems) to transform humble villages into grand Cities.
​The Dice Tower Mechanics: A unique "Tower Phase" uses a mini-map where dice results are influenced by the player's current location. Landing in your current kingdom grants bonuses like extra Action Points (AP) or Impetus for combat.

​Character Classes
​Players choose from four distinct archetypes, each with unique stats and abilities:
​Warrior: High health and combat prowess.
​Geologist: Specialist in mining gems and stones.
​Ranger: Expert in logging and resource substitution.
​Rogue: Master of trade discounts and resource infiltration.
​Challenges and Threats
​The world of Khyronia is alive and dangerous:
​Combat: Players face off against wolves, orcs, bandits, and legendary enemies using a system of contested rolls (Attack vs. Defense).
​Missions: Adventurers can accept quests in major cities, ranging from dismantling cults to exploring ancient temples for Legendary Points.
​Global Events: Every three rounds, global events like "Commercial Booms" or "Bandits on the Roads" change the rules for everyone.

Reklama
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