Maleficent Manor is being haunted by ghosts! The Granny Boo Club plan to chase away these rude spirits before afternoon tea. Starting late is out of the question: nobody messes with tea time!
During their turn, the active player selects one of the 3 cards that are in front of them and carries out the indicated action. They then discard the card and draw a new one, so as to always have 3 cards in their hand. For example they can: move the character shown on the card, scare away a ghost that is in the same room, add ghosts, move the cat, place or remove a bin.
You all win, if you have chased away all the ghosts from the manor. You all lose, if the 8 ghosts are still haunting the manor.