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Revolutions: France 1820-1880

Liczba graczy: 3 - 5
Czas gry: 90 - 150 minut
Wiek od: 14 lat
Autorzy: Laurent Rix
Wydanie oryginalne: Fellowship of Simulations
Revolutions – France 1820-1880 is an immersive political simulation for 3, 4 or 5 players. Get ready to relive 60 years of political conflicts, civil wars and major societal choices. Whether in the Chamber of Deputies or on the barricades, Ultras, Orleanists, Bonapartists, Republicans or Socialists clash to ensure the triumph of their ideals. Each faction has its own starting situation, ... czytaj dalej
Revolutions – France 1820-1880 is an immersive political simulation for 3, 4 or 5 players.

Get ready to relive 60 years of political conflicts, civil wars and major societal choices. Whether in the Chamber of Deputies or on the barricades, Ultras, Orleanists, Bonapartists, Republicans or Socialists clash to ensure the triumph of their ideals. Each faction has its own starting situation, objectives and assets. You’ll need to constantly adapt your strategy to the situation at hand, and convince allies to impose your vision of society.

It is a very simple game in terms of military operations but an exciting journey through this epic period thanks to the richness of the events portrayed and the multi-player focus of the game.

Each turn, players begin by taking their action cards, which represent their supporters. They use them to develop their influence in six Society zones: Songs, Newspapers, Notables, Peasants, Workers and Clergy. They can also modify Social Tensions, which determine the stability of the government.

If the regime is stable, a Chamber of Deputies is elected. Players take advantage of the influence they have acquired in the Society zones to obtain votes. These votes give access to the best seats in the Chamber. Players receive political influence tokens according to their posi¬tion. Political influence is the «currency» that enables legislative action to change the current regime.

If social tensions become too great, Paris will rise up, and a civil war will begin. Players mobilize Society zones to support the government or fuel the insurrection. If the revolution triumphs, the victorious insurgents can make more radical changes to the state.

Finally, players score victory points according to the ideological objectives they have achieved.
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