Breakpoint is a cooperative tactical board game for 1–8 players, set in a harsh post-apocalyptic world. The game emphasizes precision, planning, and team coordination as players face a series of increasingly demanding combat waves followed by a final boss encounter.
Combat in Breakpoint is entirely deterministic: the game uses no dice and no cards. Instead, players resolve all actions through tactical positioning, ability timing, and freeform action sequencing with no fixed turn order. Once a player commits to an action, the choice is final, creating a high-stakes decision space where every move shapes the outcome of the fight.
Between waves, players earn an in-game currency by defeating enemies and spend it on upgrades from dedicated Wave Shop decks, which become stronger each round. Each character has a personal sheet with three weapon slots, two unique starting weapons, and upgradeable action point and damage tracks. Weapons can be upgraded up to Level 3, enabling new synergies and attack patterns, while a strict limit of three item slots forces meaningful build decisions.
The game is lost only if all players fall during the same wave; as long as one player survives, the team continues into the next round, with fallen characters returning at the start of the wave. Breakpoint is designed to deliver a tense, tactical cooperative experience with a strong emphasis on player agency, deliberate choices, and evolving builds within a contained roguelike structure.